
There are block puzzle games, which are perfect for lovers of Tetris, games where you mine blocks, and other brick games to choose from. Some games have you fitting together falling blocks, where you're under extra puzzle pressure as the blocks pile up faster and faster. And others ask you to do the same thing, but in 3D, stacking a. This is a Falling Block game based upon the classic you played on your NES. Easy puzzle game with falling blocks which can be rotated on their way down. Full lines are cleared. Now with full touch control for your phone, Game Controller support and a fresh modern look. Challenging missions teach you all you need to know to beat other players.
- All Superinterfaces:
CommandSender,Entity,Metadatable,Nameable,Permissible,PersistentDataHolder,ServerOperator

Nested Class Summary
Nested classes/interfaces inherited from interface org.bukkit.entity.Entity
Entity.SpigotMethod Summary
Modifier and Type Method Description booleancanHurtEntities()BlockDatagetBlockData()Get the data for the falling blockbooleangetDropItem()Get if the falling block will break into an item if it cannot be placedMaterialgetMaterial()Deprecated.voidsetDropItem(boolean drop)Set if the falling block will break into an item if it cannot be placedvoidsetHurtEntities(boolean hurtEntities)Methods inherited from interface org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessageMethods inherited from interface org.bukkit.entity.Entity
addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportMethods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadataMethods inherited from interface org.bukkit.Nameable
getCustomName, setCustomNameMethods inherited from interface org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentMethods inherited from interface org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainerMethods inherited from interface org.bukkit.permissions.ServerOperator
isOp, setOp
Falling Blocks Game
Method Details
getMaterial
Deprecated.Get the Material of the falling block- Returns:
- Material of the block
getBlockData
Get the data for the falling block- Returns:
- data of the block
getDropItem
Get if the falling block will break into an item if it cannot be placed- Returns:
- true if the block will break into an item when obstructed
setDropItem
Set if the falling block will break into an item if it cannot be placed- Parameters:
drop- true to break into an item when obstructed
canHurtEntities
Get the HurtEntities state of this block.- Returns:
- whether entities will be damaged by this block.
setHurtEntities
Set the HurtEntities state of this block.- Parameters:
hurtEntities- whether entities will be damaged by this block.
