Falling Blocks



  1. Falling Blocks Game
Falling Blocks

There are block puzzle games, which are perfect for lovers of Tetris, games where you mine blocks, and other brick games to choose from. Some games have you fitting together falling blocks, where you're under extra puzzle pressure as the blocks pile up faster and faster. And others ask you to do the same thing, but in 3D, stacking a. This is a Falling Block game based upon the classic you played on your NES. Easy puzzle game with falling blocks which can be rotated on their way down. Full lines are cleared. Now with full touch control for your phone, Game Controller support and a fresh modern look. Challenging missions teach you all you need to know to beat other players.

All Superinterfaces:
CommandSender, Entity, Metadatable, Nameable, Permissible, PersistentDataHolder, ServerOperator
Falling BlocksFalling blocks quilt pattern
  • Nested Class Summary

    Nested classes/interfaces inherited from interface org.bukkit.entity.Entity

    Entity.Spigot
  • Method Summary

    Modifier and TypeMethodDescription
    booleancanHurtEntities()
    BlockDatagetBlockData()
    Get the data for the falling block
    booleangetDropItem()
    Get if the falling block will break into an item if it cannot be placed
    MaterialgetMaterial()
    Deprecated.
    voidsetDropItem​(boolean drop)
    Set if the falling block will break into an item if it cannot be placed
    voidsetHurtEntities​(boolean hurtEntities)

    Methods inherited from interface org.bukkit.command.CommandSender

    getName, sendMessage, sendMessage, sendMessage, sendMessage

    Methods inherited from interface org.bukkit.entity.Entity

    addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport

    Methods inherited from interface org.bukkit.metadata.Metadatable

    getMetadata, hasMetadata, removeMetadata, setMetadata

    Methods inherited from interface org.bukkit.Nameable

    getCustomName, setCustomName

    Methods inherited from interface org.bukkit.permissions.Permissible

    addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment

    Methods inherited from interface org.bukkit.persistence.PersistentDataHolder

    getPersistentDataContainer

    Methods inherited from interface org.bukkit.permissions.ServerOperator

    isOp, setOp

Falling Blocks Game

  • Method Details

    • getMaterial

      Deprecated.
      Get the Material of the falling block
      Returns:
      Material of the block
    • getBlockData

      Get the data for the falling block
      Returns:
      data of the block
    • getDropItem

      Get if the falling block will break into an item if it cannot be placed
      Returns:
      true if the block will break into an item when obstructed
    • setDropItem

      Set if the falling block will break into an item if it cannot be placed
      Parameters:
      drop - true to break into an item when obstructed
    • canHurtEntities

      Get the HurtEntities state of this block.
      Returns:
      whether entities will be damaged by this block.
    • setHurtEntities

      Set the HurtEntities state of this block.
      Parameters:
      hurtEntities - whether entities will be damaged by this block.