There are block puzzle games, which are perfect for lovers of Tetris, games where you mine blocks, and other brick games to choose from. Some games have you fitting together falling blocks, where you're under extra puzzle pressure as the blocks pile up faster and faster. And others ask you to do the same thing, but in 3D, stacking a. This is a Falling Block game based upon the classic you played on your NES. Easy puzzle game with falling blocks which can be rotated on their way down. Full lines are cleared. Now with full touch control for your phone, Game Controller support and a fresh modern look. Challenging missions teach you all you need to know to beat other players.
- All Superinterfaces:
CommandSender
,Entity
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,ServerOperator
Nested Class Summary
Nested classes/interfaces inherited from interface org.bukkit.entity.Entity
Entity.Spigot
Method Summary
Modifier and Type Method Description boolean
canHurtEntities()
BlockData
getBlockData()
Get the data for the falling blockboolean
getDropItem()
Get if the falling block will break into an item if it cannot be placedMaterial
getMaterial()
Deprecated.void
setDropItem(boolean drop)
Set if the falling block will break into an item if it cannot be placedvoid
setHurtEntities(boolean hurtEntities)
Methods inherited from interface org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
Methods inherited from interface org.bukkit.entity.Entity
addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport
Methods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
Methods inherited from interface org.bukkit.Nameable
getCustomName, setCustomName
Methods inherited from interface org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
Methods inherited from interface org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
Methods inherited from interface org.bukkit.permissions.ServerOperator
isOp, setOp
Falling Blocks Game
Method Details
getMaterial
Deprecated.Get the Material of the falling block- Returns:
- Material of the block
getBlockData
Get the data for the falling block- Returns:
- data of the block
getDropItem
Get if the falling block will break into an item if it cannot be placed- Returns:
- true if the block will break into an item when obstructed
setDropItem
Set if the falling block will break into an item if it cannot be placed- Parameters:
drop
- true to break into an item when obstructed
canHurtEntities
Get the HurtEntities state of this block.- Returns:
- whether entities will be damaged by this block.
setHurtEntities
Set the HurtEntities state of this block.- Parameters:
hurtEntities
- whether entities will be damaged by this block.